#ifndef FND_WHEEL_H_
#define FND_WHEEL_H_
#include <boost/noncopyable.hpp>
#include <boost/shared_ptr.hpp>
#include "ltbasedefs.h"
namespace GameLogic {
    class car ;
    class wheel : boost::noncopyable {
    public:
        void update() ;
        virtual ~wheel() ;
        wheel(HOBJECT obj,
              car* mcar,
            int id) ;
    private:
        HOBJECT m_object ;
        car*  m_car ;
        int m_id ;
        
    } ;
}
#endif
